小弟的第一個機械人..是3D..學了半年..
sobig 寫:have a nice try...
for modelling, you can add some smooth edges for each edge of your model. you can see all the edges are too hard and shape.
by the way, try more on the texture mapping when doing next robot then, you can go to a
nother level.
evildarkfalcon 寫:sobig 寫:have a nice try...
for modelling, you can add some smooth edges for each edge of your model. you can see all the edges are too hard and shape.
by the way, try more on the texture mapping when doing next robot then, you can go to a
nother level.
但我覺得 圖滑化左之系好似唔系禁真實禁..
LoGao 寫:evildarkfalcon 寫:sobig 寫:have a nice try...
for modelling, you can add some smooth edges for each edge of your model. you can see all the edges are too hard and shape.
by the way, try more on the texture mapping when doing next robot then, you can go to a
nother level.
但我覺得 圖滑化左之系好似唔系禁真實禁..
http://www.cg-forum.com/main/viewtopic.php?t=7840&postdays=0&postorder=asc&start=15
參考o下哩個人o既modeling,
佢做o左好多功夫o系邊線度,避免邊線太硬太利( too hard and shape),
因為真實世界系無一條邊好似一條edge 咁利o架,
仔細o既edge 可以提高你個機械人o既像真度.
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