Maya 2008 - 初體驗

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Maya 2008 - 初體驗

文章CraZ3D » 12日 9月 2007年, 16:14

Just install Maya2008 on my Laptop
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General performance updates ::

The following are lists some performance improvements in Maya 2008.

Operation:

Significant performance improvements

Setting keys when ghosting is turned on for any node in the hierarchy is much faster for hierarchies involving thousands of transforms.

Poly reduce caching is new for Maya 2008 and makes poly reduce faster. See Poly Reduce Caching in this section.

The performance of the select/clear operation on a large number of components when the Graph Editor or Component Editor is open has been significantly improved.

Improved performance with translating/exporting instance objects to mental ray.

Improved playback speed of wrap deformations when using the new Exclusive bind Wrap deformer option.

Noticeable performance improvements

Optimized Fluid Effects Turbulence evaluation.

Improved performance with the start up of IPR for mental ray for Maya rendering.

Playback of large numbers of hidden animated objects has been improved.

Improved performance when adding polygonal influence objects.

nCloth caches playback at a faster rate. Their playback speed is now similar to the playback of geometry caches.

Poly smooth is faster.

Maya Python API (OpenMaya) bindings have been updated to use SWIG 1.3.31. This reduces overhead of Python bindings significantly.

Improved startup time on Mac OS X, particularly on PowerPC machines.

Threading based changes (multiple CPUs)

Performance improvements vary based on configuration (i.e., number of CPUs/cores)

Fluid Effects Turbulence now supports threading.

Poly reduce setup has been multithreaded.

More threading of Fluids solver.

New threading library (TBB) enabled.

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文章陳根 » 12日 9月 2007年, 16:24

似乎好唔錯喎,最緊要d bugs 少d,咁開ot 都可以少d 。
右:"我們應該尊重不同種類所擁有的不同天性,應該避免強逼對方接受自已的理念。我們共通的目的是什麼 ? 總之就是- 生存下去- 吧 。"
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文章h2o » 12日 9月 2007年, 16:52

Significant performance improvements??

有機會等我試下 rendering 方面先 :lol:
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文章leeho » 12日 9月 2007年, 19:57

:lol: 好似比8.5 快左d , 靈活左 , 加右上角方向坐標 形仔左 , 其他的還在研究 :wink:
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文章stantang » 12日 9月 2007年, 20:08

The "1-2-3" for poly smooth looks nice. And the "instance to object" is nice, at least don't have to use a mel anymore.

I can see a lot of the new stuffs are just "speed/performance improvements" which are very arguable depends on the computer/OS setting. :roll:
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文章stantang » 13日 9月 2007年, 13:24

Just want to remind everyone that the "1-2-3" poly smooth function is just a Preview function. That means you will have to apply a polySmooth for real before render.

I can see this will become a problem if someone is not being careful... :-?
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