SIMAGE animation and media ltd is looking for Technical artist for our Game and Animation projects.
Job Responsibilities
• Carry out rigging and skinning of the characters to meet the needs of project
• Create physics simulation such as cloths and special effects on real-time game engine.
• Porting finished art and animation to the game engine.
• Researching and developing technical tools for a project
• Develop shader and material sets.
Requirements
• Solid understanding of rigging and animation
• Familiarity with game systems and the game development process
• Experience in physics simulations
• Shader development experience
• Experience in digital art content creation - high and low-poly modelling, unwrapping, baking, texturing, level art, etc
• Scripting experience with Python or C++ is a plus
Please send detailed resume and expected salary, available date with portfolio links to Matthew Chow of SIMAGE animation and media ltd via email matthew@simage.com.hk