3ds Max Spline IK Question

各3ds max 用戶可在這裡交流問題和分享制作經驗

版主: sobig, xam

3ds Max Spline IK Question

文章JC » 22日 10月 2002年, 18:48

Can anyone tell me how can I just animate one of the Point Helper on the Spline IK(I mean the one at the end of the spline, not the middle one!), then the whole IK will move like a tail will offset animation. It just like the guy who demo on the 3ds Max 5 launch seminar at last Fridays. :roll:

Thanks for telling! :wink:
JC
討論區新秀
討論區新秀
 
文章: 3
註冊時間: 22日 10月 2002年, 11:24

Share On:

Share on Facebook Facebook Share on Twitter Twitter

文章xam » 20日 12月 2002年, 18:21

1. Create Panel > Systems > Bones
2. IK Solver: SplineIKSlover, check Assign to Children and Root
3. Draw four to five bones in the Top Viewport
4. Choose four or five "Number of Spline IK knots" and check "Cross" under Display of the Spline IK Solver dialogue box
5. Choose the second Cross (or dummy box if you didn't check the "Cross" checkbox before) and go to Motion Panel
6. Assign a Spring controller to the Cross Position, you can accept the default setting or change the Drag value to about 3.
7. Repeat Step 6 to the rest of the Cross EXCEPT the first one.
8. Press H to use select by name, select the SplineIKnode01 (or whatever number you used), go to Modifier Panel, change the Link Type to Link to All Hierarchy (this is not necessary but will have a better effect).
9. Now when you turn on animate button (autokey) and try to move the first Cross....... Bingo!
頭像
xam
討論區主持
討論區主持
 
文章: 236
註冊時間: 30日 8月 2002年, 11:02

文章JC » 21日 12月 2002年, 00:37

oh! Xam,
Thank you very much!
:lol:
JC
討論區新秀
討論區新秀
 
文章: 3
註冊時間: 22日 10月 2002年, 11:24

文章xam » 31日 12月 2002年, 11:24

No problem. You're welcomed.
頭像
xam
討論區主持
討論區主持
 
文章: 236
註冊時間: 30日 8月 2002年, 11:02


回到 Autodesk 3ds Max

誰在線上

正在瀏覽這個版面的使用者:沒有註冊會員 和 1 位訪客