HapZungLam 寫:For night scene. Your light is over purplesh. Bring it down the red and give it more of light blue.
For the textures. Paints on the wall are too saturated. Bring down the saturation and give more grunch map will show the age of it.
When i look at the SUV at the back of the scene, seems like the ambien isn't dark enough. (i wonder if it is an actual geometry of just a textured grid)
I think i haven't mention more than once that objects need specular and difuse weight map.
For the day and night scene didn't show much. But the evening scene where those metal I-beam on the right hand side of the scene is truely shown that 1. over bump 2. you need a spec map. 3. you need a difuse weight map contrast with the spec map.
HapZungLam 寫:For night scene. Your light is over purplesh. Bring it down the red and give it more of light blue.
For the textures. Paints on the wall are too saturated. Bring down the saturation and give more grunch map will show the age of it.
When i look at the SUV at the back of the scene, seems like the ambien isn't dark enough. (i wonder if it is an actual geometry of just a textured grid)
I think i haven't mention more than once that objects need specular and difuse weight map.
For the day and night scene didn't show much. But the evening scene where those metal I-beam on the right hand side of the scene is truely shown that 1. over bump 2. you need a spec map. 3. you need a difuse weight map contrast with the spec map.
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