城市的日夜變化

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文章Siegfried » 29日 12月 2003年, 14:36

I'm lov'in it !
生死去來 樹頭傀儡
一線斷時 落落磊磊
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Siegfried
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文章: 960
註冊時間: 7日 4月 2002年, 08:00
來自: 星之大海

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文章HapZungLam » 30日 12月 2003年, 04:58

For night scene. Your light is over purplesh. Bring it down the red and give it more of light blue.

For the textures. Paints on the wall are too saturated. Bring down the saturation and give more grunch map will show the age of it.

When i look at the SUV at the back of the scene, seems like the ambien isn't dark enough. (i wonder if it is an actual geometry of just a textured grid)

I think i haven't mention more than once that objects need specular and difuse weight map.

For the day and night scene didn't show much. But the evening scene where those metal I-beam on the right hand side of the scene is truely shown that 1. over bump 2. you need a spec map. 3. you need a difuse weight map contrast with the spec map.
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文章: 1143
註冊時間: 30日 8月 2001年, 08:00
來自: Vancouver

文章leelingzone » 31日 12月 2003年, 12:55

HapZungLam 寫:For night scene. Your light is over purplesh. Bring it down the red and give it more of light blue.

For the textures. Paints on the wall are too saturated. Bring down the saturation and give more grunch map will show the age of it.

When i look at the SUV at the back of the scene, seems like the ambien isn't dark enough. (i wonder if it is an actual geometry of just a textured grid)

I think i haven't mention more than once that objects need specular and difuse weight map.

For the day and night scene didn't show much. But the evening scene where those metal I-beam on the right hand side of the scene is truely shown that 1. over bump 2. you need a spec map. 3. you need a difuse weight map contrast with the spec map.

HapZungLam:請問你在哪兒是否讀關於電腦動畫的課程?
lillianya:請問你在哪兒畢業呢?
leelingzone
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文章: 346
註冊時間: 3日 5月 2003年, 15:20
來自: hk

文章leelingzone » 31日 12月 2003年, 12:55

HapZungLam 寫:For night scene. Your light is over purplesh. Bring it down the red and give it more of light blue.

For the textures. Paints on the wall are too saturated. Bring down the saturation and give more grunch map will show the age of it.

When i look at the SUV at the back of the scene, seems like the ambien isn't dark enough. (i wonder if it is an actual geometry of just a textured grid)

I think i haven't mention more than once that objects need specular and difuse weight map.

For the day and night scene didn't show much. But the evening scene where those metal I-beam on the right hand side of the scene is truely shown that 1. over bump 2. you need a spec map. 3. you need a difuse weight map contrast with the spec map.

HapZungLam:請問你在哪兒是否讀關於電腦動畫的課程?
lillianya:請問你在哪兒畢業呢?
leelingzone
CGV討論區會員
CGV討論區會員
 
文章: 346
註冊時間: 3日 5月 2003年, 15:20
來自: hk

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