There are so many different method,
can be particles and instancer.
Or for loop doing simple copy with random X Y Z value in mel.
Or write a script, return the coordinate of a point with random UV value. then offset it a little bit with noise().
yanronald 寫:I have made a tree using particle and instancer. However, can anyone teach me how to make the random size and rotation of each particle?
Thanks
read through the instancer help and u will know it.
to be short..u need some per-particle attributes, define them with whatever method u want (e.g expression, texture,...) and select it in the instancer menu. Do one thing at a step and ur effect will build up gradually. good luck.