The straight forward way is to create a fisheye lens object, apply some glass shader to it, turn on refraction, put it in front of your camera, and using raytrack to render.
Thx everyone,
I'm interested in the way of the shaders creating real object and attach with camera stuff.
h2o, how to do that, can you tell me some more like how to make it?
stantang 寫:The straight forward way is to create a fisheye lens object, apply some glass shader to it, turn on refraction, put it in front of your camera, and using raytrack to render.