howiejai 寫:I think most people would agree with me that it really doesn't matter which 3D packages you use. 3D packages are only your tools. It's the skill and talent that matters. All 3D packages do the same thing (at least most of them are), so you don't really need to worry too much. Besides, employers hire people's talents, not just base on what packages you use. =P For me, I know XSI and a bit of maya, but the company that hires me uses 3dmax and I know nothing of it. =P
That's a 50/50 question. If a studio only use Max, they normally don't want to hire someone who just use Maya... As we all know, many production has tight deadline, the studios just don't want to invest time for an artist to learn a complex program like XSI, Max, Maya... from scrach, except this artist show excellent skill on some aspects. Some studios may do that if they have budget and time for the project or they have their own software/interface (eg. Pixar, PDI...). Let say if you're the boss, you have people who can use the program your studio is using and has skill, and someone who has kill but knows nothing about the program, who would you hire?
Another thing, it's good to know everything, but in my opinion, I still think specialize in a single field is what makes you valuable...well...that's just me...
I believe that depends on who you are and what your interest is. Specialist seems to be easier to fit in the big studio kind of setup. The big studio wants to have people to become the nuts and bolts of their massive pipeline. Small to med sized studio on the other hand loves to have the "jack of all trades" kind of people because they can help out others when they have free time.